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Kripp diablo 4 druid
Kripp diablo 4 druid











I have no doubt that we'll see some crazy highlights with the card, with someone playing it on turn 3 then getting something absurdly powerful on turn 4 (or even just getting Nourish into a solid 5 drop). Unless you set up for it on board in some manner (as Kripp mentioned, either having draw effects that can go off after this, or having something else that would allow you to use the mana in some way like some of the hero power stuff from TGT), it accelerates you dramatically but then puts you at the mercy of your topdecks - and the thing is, you need to still have early game plays as you can't guarantee that you're always going to get this on turn 4 (or 3 + coin), not to mention that aggressive decks would punish such a deck that did only include expensive cards to abuse with it. Obviously if you draw it late in the game its terrible, though.

kripp diablo 4 druid

Pretty much as any other Druid card added so far.I wouldn't go quite that far, its really op early, like turn 2 innervate + that and you get like 8 wild growths worth of acceleration, and only discard couple cards for it.













Kripp diablo 4 druid